VR was hyped up as the next big thing, but it seems like it didn't really take off as expected. I'm wondering what caused its downfall. Was it the technology not being ready, or maybe people weren't interested in it as much as thought?
6 answers
CryptoEagle
Fri Nov 01 2024
One of these factors is user comfort, which plays a crucial role in determining the success of VR headsets.
Chiara
Fri Nov 01 2024
Another issue is the friction involved in starting a session, especially when the headset is not already worn.
SamuraiBrave
Fri Nov 01 2024
The social isolation associated with watching content alone is also a significant barrier to adoption.
ethan_carter_engineer
Fri Nov 01 2024
Barra highlights several key factors that contributed to the low retention rates of Oculus Go.
GliderPulse
Fri Nov 01 2024
Vision Pro faces similar challenges, as these factors are equally applicable to its usage.