I've been wondering, why isn't Blender, the popular open-source 3D computer graphics software, available on iOS devices? Given the widespread adoption of iPhones and iPads, wouldn't it make sense for Blender to expand its reach to this user base? Are there any technical limitations that prevent it from being ported over? Or is it a matter of priorities and resources? I'm genuinely curious to understand the reasoning behind this decision.
7 answers
Caterina
Thu Aug 15 2024
One crucial aspect of the cryptocurrency ecosystem is licensing and regulation. It is essential for cryptocurrency projects to comply with legal frameworks to ensure their legitimacy and credibility.
CryptoEnthusiast
Thu Aug 15 2024
Blender, a popular open-source software for 3D computer graphics, operates under the GNU General Public License (GPL). This license allows users to freely use, modify, and distribute the software, but it also imposes certain restrictions on how the software can be integrated with other systems.
Raffaele
Thu Aug 15 2024
One such restriction relates to the Apple App Store. The GPL license is incompatible with the App Store's terms and conditions, making it difficult for Blender or any other GPL-licensed software to be listed on the platform.
KimchiQueenCharmingKissWarmth
Thu Aug 15 2024
Cryptocurrency, as a revolutionary financial technology, has garnered significant attention and adoption in recent years. With its decentralized nature and borderless transactions, it has the potential to transform the global financial landscape.
Martina
Thu Aug 15 2024
This incompatibility stems from the App Store's strict control over app distribution and monetization. Apple requires developers to use its proprietary development tools and frameworks, which may conflict with the principles of open-source licensing.