Does Teardown use voxels?
Could you clarify for me if the game Teardown utilizes voxels as its primary means of modeling and constructing its game environment? Voxels are often used in gaming to create 3D worlds with a high level of detail and flexibility, so I'm curious if this popular physics-based destruction game has adopted this technology to enhance its gameplay experience. Are there any specific advantages or disadvantages to using voxels in Teardown that you are aware of?